Evil HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        N Rarity
        Polymerization
        N Rarity
        Polymerization
        N Rarity
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Extra Deck

            UR Rarity
            Destiny HERO - Destroyer Phoenix Enforcer
            UR Rarity
            Destiny HERO - Destroyer Phoenix Enforcer
            UR Rarity
            Destiny HERO - Destroyer Phoenix Enforcer
            DARK 8
            Destiny HERO - Destroyer Phoenix Enforcer
            • ATK:

            • 2500

            • DEF:

            • 2100


            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

            UR Rarity
            Evil HERO Malicious Bane
            UR Rarity
            Evil HERO Malicious Bane
            UR Rarity
            Evil HERO Malicious Bane
            DARK 8
            Evil HERO Malicious Bane
            • ATK:

            • 3000

            • DEF:

            • 3000


            1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

            Need 42 UR

            UR Rarity
            Elemental HERO Stratos2 card
             Rarity
            Evil HERO Dead-End Prison1 card
             Rarity
            Evil HERO Infernal Rider1 card
            UR Rarity
            Maxx "C"2 card
            UR Rarity
            Vision HERO Faris3 card
            UR Rarity
            Vision HERO Vyon2 card
            UR Rarity
            Destiny HERO - Destroyer Phoenix Enforcer1 card
            UR Rarity
            Elemental HERO Flame Wingman - Infernal Rage1 card
            UR Rarity
            Elemental HERO Shining Neos Wingman1 card
            UR Rarity
            Elemental HERO Sunrise1 card
             Rarity
            Evil HERO Darkest Knight1 card
             Rarity
            Evil HERO Inferno Wing - Backfire1 card
            UR Rarity
            Evil HERO Malicious Bane1 card
             Rarity
            Evil HERO Neos Lord1 card
            UR Rarity
            Vision HERO Trinity1 card
            UR Rarity
            Wake Up Your Elemental HERO1 card
            UR Rarity
            Elemental HERO Neos1 card
            UR Rarity
            Ash Blossom & Joyous Spring2 card
            UR Rarity
            Ghost Ogre & Snow Rabbit1 card
            UR Rarity
            A Hero Lives3 card
            UR Rarity
            Called by the Grave2 card
            UR Rarity
            Crossout Designator1 card
             Rarity
            Dark Contact1 card
             Rarity
            Evil Assault3 card
            UR Rarity
            Foolish Burial1 card
            UR Rarity
            Forbidden Droplet3 card
            UR Rarity
            Reinforcement of the Army1 card
            UR Rarity
            Super Polymerization1 card
             Rarity
            Dark Supremacy1 card

            Main: 50 Extra: 15

            R Rarity
            1 cardDestiny HERO - Dark Angel
            R Rarity
            1 cardDestiny HERO - Dark Angel
            Destiny HERO - Dark Angel
            DARK 1
            Destiny HERO - Dark Angel
            • ATK:

            • 0

            • DEF:

            • 0


            If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


            R Rarity
            1 cardDestiny HERO - Denier
            R Rarity
            1 cardDestiny HERO - Denier
            Destiny HERO - Denier
            DARK 3
            Destiny HERO - Denier
            • ATK:

            • 1100

            • DEF:

            • 600


            If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


            SR Rarity
            3 cardDestiny HERO - Malicious
            SR Rarity
            3 cardDestiny HERO - Malicious
            Destiny HERO - Malicious
            DARK 6
            Destiny HERO - Malicious
            • ATK:

            • 800

            • DEF:

            • 800


            You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


            SR Rarity
            1 cardElemental HERO Shadow Mist
            SR Rarity
            1 cardElemental HERO Shadow Mist
            Elemental HERO Shadow Mist
            DARK 4
            Elemental HERO Shadow Mist
            • ATK:

            • 1000

            • DEF:

            • 1500


            If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


            UR Rarity
            2 cardElemental HERO Stratos
            UR Rarity
            2 cardElemental HERO Stratos
            Elemental HERO Stratos
            WIND 4
            Elemental HERO Stratos
            • ATK:

            • 1800

            • DEF:

            • 300


            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


            SR Rarity
            3 cardEvil HERO Adusted Gold
            SR Rarity
            3 cardEvil HERO Adusted Gold
            Evil HERO Adusted Gold
            LIGHT 4
            Evil HERO Adusted Gold
            • ATK:

            • 2100

            • DEF:

            • 800


            You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


             Rarity
            1 cardEvil HERO Dead-End Prison
             Rarity
            1 cardEvil HERO Dead-End Prison
            Evil HERO Dead-End Prison
            LIGHT 4
            Evil HERO Dead-End Prison
            • ATK:

            • 1700

            • DEF:

            • 1100


            If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


             Rarity
            1 cardEvil HERO Infernal Rider
             Rarity
            1 cardEvil HERO Infernal Rider
            Evil HERO Infernal Rider
            WIND 6
            Evil HERO Infernal Rider
            • ATK:

            • 2100

            • DEF:

            • 800


            If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.


            R Rarity
            1 cardEvil HERO Sinister Necrom
            R Rarity
            1 cardEvil HERO Sinister Necrom
            Evil HERO Sinister Necrom
            DARK 5
            Evil HERO Sinister Necrom
            • ATK:

            • 1600

            • DEF:

            • 1800


            You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


            UR Rarity
            2 cardMaxx "C"
            UR Rarity
            2 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            3 cardVision HERO Faris
            UR Rarity
            3 cardVision HERO Faris
            Vision HERO Faris
            DARK 5
            Vision HERO Faris
            • ATK:

            • 1600

            • DEF:

            • 1800


            You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


            R Rarity
            1 cardVision HERO Increase
            R Rarity
            1 cardVision HERO Increase
            Vision HERO Increase
            DARK 3
            Vision HERO Increase
            • ATK:

            • 900

            • DEF:

            • 1100


            If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


            UR Rarity
            2 cardVision HERO Vyon
            UR Rarity
            2 cardVision HERO Vyon
            Vision HERO Vyon
            DARK 4
            Vision HERO Vyon
            • ATK:

            • 1000

            • DEF:

            • 1200


            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


            UR Rarity
            1 cardElemental HERO Neos
            UR Rarity
            1 cardElemental HERO Neos
            Elemental HERO Neos
            LIGHT 7
            Elemental HERO Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


            UR Rarity
            2 cardAsh Blossom & Joyous Spring
            UR Rarity
            2 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            1 cardGhost Ogre & Snow Rabbit
            UR Rarity
            1 cardGhost Ogre & Snow Rabbit
            Ghost Ogre & Snow Rabbit
            LIGHT 3
            Ghost Ogre & Snow Rabbit
            • ATK:

            • 0

            • DEF:

            • 1800


            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


            UR Rarity
            3 cardA Hero Lives
            UR Rarity
            3 cardA Hero Lives
            A Hero Lives
            Spell Normal
            A Hero Lives

              If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


              UR Rarity
              2 cardCalled by the Grave
              UR Rarity
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                1 cardCrossout Designator
                UR Rarity
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                   Rarity
                  1 cardDark Contact
                   Rarity
                  1 cardDark Contact
                  Dark Contact
                  Spell Normal
                  Dark Contact

                    Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


                    SR Rarity
                    1 cardDark Fusion
                    SR Rarity
                    1 cardDark Fusion
                    Dark Fusion
                    Spell Normal
                    Dark Fusion

                      Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                       Rarity
                      3 cardEvil Assault
                       Rarity
                      3 cardEvil Assault
                      Evil Assault
                      Spell Normal
                      Evil Assault

                        Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.


                        UR Rarity
                        1 cardFoolish Burial
                        UR Rarity
                        1 cardFoolish Burial
                        Foolish Burial
                        Spell Normal
                        Foolish Burial

                          Send 1 monster from your Deck to the GY.




                          Tag(s):

                          UR Rarity
                          3 cardForbidden Droplet
                          UR Rarity
                          3 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            R Rarity
                            3 cardFusion Destiny
                            R Rarity
                            3 cardFusion Destiny
                            Fusion Destiny
                            Spell Normal
                            Fusion Destiny

                              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                              R Rarity
                              1 cardMiracle Fusion
                              R Rarity
                              1 cardMiracle Fusion
                              Miracle Fusion
                              Spell Normal
                              Miracle Fusion

                                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                N Rarity
                                1 cardPolymerization
                                N Rarity
                                1 cardPolymerization
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                  UR Rarity
                                  1 cardReinforcement of the Army
                                  UR Rarity
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    UR Rarity
                                    1 cardSuper Polymerization
                                    UR Rarity
                                    1 cardSuper Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                       Rarity
                                      1 cardDark Supremacy
                                       Rarity
                                      1 cardDark Supremacy
                                      Dark Supremacy
                                      Trap Normal
                                      Dark Supremacy

                                        Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.


                                        R Rarity
                                        1 cardFavorite Contact
                                        R Rarity
                                        1 cardFavorite Contact
                                        Favorite Contact
                                        Trap Normal
                                        Favorite Contact

                                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                          UR Rarity
                                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                          UR Rarity
                                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                          Destiny HERO - Destroyer Phoenix Enforcer
                                          DARK 8
                                          Destiny HERO - Destroyer Phoenix Enforcer
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2100


                                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                          UR Rarity
                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                          UR Rarity
                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                          Elemental HERO Flame Wingman - Infernal Rage
                                          WIND 8
                                          Elemental HERO Flame Wingman - Infernal Rage
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1200


                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                          UR Rarity
                                          1 cardElemental HERO Shining Neos Wingman
                                          UR Rarity
                                          1 cardElemental HERO Shining Neos Wingman
                                          Elemental HERO Shining Neos Wingman
                                          LIGHT 8
                                          Elemental HERO Shining Neos Wingman
                                          • ATK:

                                          • 3100

                                          • DEF:

                                          • 2500


                                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                          UR Rarity
                                          1 cardElemental HERO Sunrise
                                          UR Rarity
                                          1 cardElemental HERO Sunrise
                                          Elemental HERO Sunrise
                                          LIGHT 7
                                          Elemental HERO Sunrise
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                           Rarity
                                          1 cardEvil HERO Darkest Knight
                                           Rarity
                                          1 cardEvil HERO Darkest Knight
                                          Evil HERO Darkest Knight
                                          EARTH 8
                                          Evil HERO Darkest Knight
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 0


                                          1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


                                           Rarity
                                          1 cardEvil HERO Inferno Wing - Backfire
                                           Rarity
                                          1 cardEvil HERO Inferno Wing - Backfire
                                          Evil HERO Inferno Wing - Backfire
                                          FIRE 6
                                          Evil HERO Inferno Wing - Backfire
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1200


                                          "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                                          UR Rarity
                                          1 cardEvil HERO Malicious Bane
                                          UR Rarity
                                          1 cardEvil HERO Malicious Bane
                                          Evil HERO Malicious Bane
                                          DARK 8
                                          Evil HERO Malicious Bane
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                                           Rarity
                                          1 cardEvil HERO Neos Lord
                                           Rarity
                                          1 cardEvil HERO Neos Lord
                                          Evil HERO Neos Lord
                                          DARK 10
                                          Evil HERO Neos Lord
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                          UR Rarity
                                          1 cardVision HERO Trinity
                                          UR Rarity
                                          1 cardVision HERO Trinity
                                          Vision HERO Trinity
                                          DARK 8
                                          Vision HERO Trinity
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                          UR Rarity
                                          1 cardWake Up Your Elemental HERO
                                          UR Rarity
                                          1 cardWake Up Your Elemental HERO
                                          Wake Up Your Elemental HERO
                                          LIGHT 10
                                          Wake Up Your Elemental HERO
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2100


                                          1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                          SR Rarity
                                          2 cardXtra HERO Cross Crusader
                                          SR Rarity
                                          2 cardXtra HERO Cross Crusader
                                          Xtra HERO Cross Crusader
                                          DARK
                                          Xtra HERO Cross Crusader
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                          R Rarity
                                          1 cardXtra HERO Dread Decimator
                                          R Rarity
                                          1 cardXtra HERO Dread Decimator
                                          Xtra HERO Dread Decimator
                                          DARK
                                          Xtra HERO Dread Decimator
                                          • ATK:

                                          • 2500

                                          • LINK-3

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                          R Rarity
                                          1 cardXtra HERO Infernal Devicer
                                          R Rarity
                                          1 cardXtra HERO Infernal Devicer
                                          Xtra HERO Infernal Devicer
                                          DARK
                                          Xtra HERO Infernal Devicer
                                          • ATK:

                                          • 1700

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom


                                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                          R Rarity
                                          1 cardXtra HERO Wonder Driver
                                          R Rarity
                                          1 cardXtra HERO Wonder Driver
                                          Xtra HERO Wonder Driver
                                          LIGHT
                                          Xtra HERO Wonder Driver
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                          EVIL HERO Decks in MASTER DUEL








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